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so is 10 yards that radius of their aoe?

PyroMay 9, 2006 3:48:03 pm
Maybe he can actually kill me now. It's been rather embarassing every other time he's tried to fight me. He has to HoJ and heal after my initial opener...then gets me down a bit before before having to repent. He dies shortly after unless bubble is up....if it is, he dies a minute later.
Midas [No, the other one]May 9, 2006 4:00:43 pm
i can do the back off and re-stealth when he bubbles thing, but can't deal enough damage for the most part to bring down a healthy one 1-on-1
PyroMay 9, 2006 4:07:09 pm
Then back away from them about 10 yards (5 yards for warriors). Paladins LOVE to HoJ you after stun wears off so they can do some free dps on you. If you are further away, they will HoJ you like the retards they are...then have to cleanse themselves before getting in range of you. By that time, HoJ has nearly faded. Continue your assault and use evasion after they repent you.

Against warriors, the 5 yard buffer prevents them from charging you...the reason you are doing this is to regain your 100 energy before assaulting them again. If you're REALLY good, you can even restealth if you practice the 5 yard buffer.

I tore up the alliance's best geared rank 14 warrior this way.
Midas [No, the other one]May 9, 2006 4:11:05 pm [NT]
PyroMay 9, 2006 4:15:16 pm
Probably less than 10 yards but with lag and you moving away...you can get a great distance away and still eat the stun. Every step they have to take to close back into melee range is essential for your survival.
PyroMay 9, 2006 4:13:55 pm
Gouge them. If you have a good connection, you probably just stunned them before they could even really attack back. Free cp and take one good BS or SS before retreating to your 'buffer zone'. On your next return in, KS them and get a few more licks in before retreating out. This is most effective against warriors because they can not clear off your crippling poison and hopefully you have avoided a hamstring this way. It takes a lot of practice to stay in their dead zone though...too close and you eat a big 2h hit and too far and they charge you.
Midas [No, the other one]May 9, 2006 4:26:31 pm [NT]

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